Table of Contents

Q3Map2 Shader Manual


0 Preface
1 Introduction
2 General Shader Keywords
3 Q3Map2 Specific Shader Keywords
4 Q3Map2 Specific Surface Parameter Shader Keywords
5 Editor Specific Shader Keywords
6 Stage Specific Shader Keywords
7 Quake 3 Engine Game Specific Shader Keywords
    Return to Castle Wolfenstein
    Return to Castle Wolfenstein: Enemy Territory
    Raven
    Ritual
8 Shader Effects Creation Tips
    Notes on Alpha Channels
    Troubleshooting Shaders
    Creating New Textures
Appendix A: Triggerable Shader Entities

Appendix B: Terrain

Appendix C: Foghull

Appendix D: Fur

Appendix E: Celshading

Appendix F: Bumpmapping

Appendix G: Lightstyles

Appendix H: Lightmapped Mapmodels

Appendix I: Light Emitting Shaders




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