/* ============================================================================== BLOB ============================================================================== */ $cd /raid/quake/id1/models/tarbaby $origin 0 0 24 $base base $skin skin $frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9 walk10 $frame walk11 walk12 walk13 walk14 walk15 walk16 walk17 walk18 walk19 $frame walk20 walk21 walk22 walk23 walk24 walk25 $frame run1 run2 run3 run4 run5 run6 run7 run8 run9 run10 run11 run12 run13 $frame run14 run15 run16 run17 run18 run19 run20 run21 run22 run23 $frame run24 run25 $frame jump1 jump2 jump3 jump4 jump5 jump6 $frame fly1 fly2 fly3 fly4 $frame exp void() tbaby_stand1=[ $walk1, tbaby_stand1 ] {ai_stand();}; void() tbaby_hang1=[ $walk1, tbaby_hang1 ] {ai_stand();}; void() tbaby_walk1=[ $walk1, tbaby_walk2 ] {ai_turn();}; void() tbaby_walk2=[ $walk2, tbaby_walk3 ] {ai_turn();}; void() tbaby_walk3=[ $walk3, tbaby_walk4 ] {ai_turn();}; void() tbaby_walk4=[ $walk4, tbaby_walk5 ] {ai_turn();}; void() tbaby_walk5=[ $walk5, tbaby_walk6 ] {ai_turn();}; void() tbaby_walk6=[ $walk6, tbaby_walk7 ] {ai_turn();}; void() tbaby_walk7=[ $walk7, tbaby_walk8 ] {ai_turn();}; void() tbaby_walk8=[ $walk8, tbaby_walk9 ] {ai_turn();}; void() tbaby_walk9=[ $walk9, tbaby_walk10 ] {ai_turn();}; void() tbaby_walk10=[ $walk10, tbaby_walk11 ] {ai_turn();}; void() tbaby_walk11=[ $walk11, tbaby_walk12 ] {ai_walk(2);}; void() tbaby_walk12=[ $walk12, tbaby_walk13 ] {ai_walk(2);}; void() tbaby_walk13=[ $walk13, tbaby_walk14 ] {ai_walk(2);}; void() tbaby_walk14=[ $walk14, tbaby_walk15 ] {ai_walk(2);}; void() tbaby_walk15=[ $walk15, tbaby_walk16 ] {ai_walk(2);}; void() tbaby_walk16=[ $walk16, tbaby_walk17 ] {ai_walk(2);}; void() tbaby_walk17=[ $walk17, tbaby_walk18 ] {ai_walk(2);}; void() tbaby_walk18=[ $walk18, tbaby_walk19 ] {ai_walk(2);}; void() tbaby_walk19=[ $walk19, tbaby_walk20 ] {ai_walk(2);}; void() tbaby_walk20=[ $walk20, tbaby_walk21 ] {ai_walk(2);}; void() tbaby_walk21=[ $walk21, tbaby_walk22 ] {ai_walk(2);}; void() tbaby_walk22=[ $walk22, tbaby_walk23 ] {ai_walk(2);}; void() tbaby_walk23=[ $walk23, tbaby_walk24 ] {ai_walk(2);}; void() tbaby_walk24=[ $walk24, tbaby_walk25 ] {ai_walk(2);}; void() tbaby_walk25=[ $walk25, tbaby_walk1 ] {ai_walk(2);}; void() tbaby_run1=[ $run1, tbaby_run2 ] {ai_face();}; void() tbaby_run2=[ $run2, tbaby_run3 ] {ai_face();}; void() tbaby_run3=[ $run3, tbaby_run4 ] {ai_face();}; void() tbaby_run4=[ $run4, tbaby_run5 ] {ai_face();}; void() tbaby_run5=[ $run5, tbaby_run6 ] {ai_face();}; void() tbaby_run6=[ $run6, tbaby_run7 ] {ai_face();}; void() tbaby_run7=[ $run7, tbaby_run8 ] {ai_face();}; void() tbaby_run8=[ $run8, tbaby_run9 ] {ai_face();}; void() tbaby_run9=[ $run9, tbaby_run10 ] {ai_face();}; void() tbaby_run10=[ $run10, tbaby_run11 ] {ai_face();}; void() tbaby_run11=[ $run11, tbaby_run12 ] {ai_run(2);}; void() tbaby_run12=[ $run12, tbaby_run13 ] {ai_run(2);}; void() tbaby_run13=[ $run13, tbaby_run14 ] {ai_run(2);}; void() tbaby_run14=[ $run14, tbaby_run15 ] {ai_run(2);}; void() tbaby_run15=[ $run15, tbaby_run16 ] {ai_run(2);}; void() tbaby_run16=[ $run16, tbaby_run17 ] {ai_run(2);}; void() tbaby_run17=[ $run17, tbaby_run18 ] {ai_run(2);}; void() tbaby_run18=[ $run18, tbaby_run19 ] {ai_run(2);}; void() tbaby_run19=[ $run19, tbaby_run20 ] {ai_run(2);}; void() tbaby_run20=[ $run20, tbaby_run21 ] {ai_run(2);}; void() tbaby_run21=[ $run21, tbaby_run22 ] {ai_run(2);}; void() tbaby_run22=[ $run22, tbaby_run23 ] {ai_run(2);}; void() tbaby_run23=[ $run23, tbaby_run24 ] {ai_run(2);}; void() tbaby_run24=[ $run24, tbaby_run25 ] {ai_run(2);}; void() tbaby_run25=[ $run25, tbaby_run1 ] {ai_run(2);}; //============================================================================ void() tbaby_jump1; void() Tar_JumpTouch= { local float ldmg; if (other.takedamage && other.classname != self.classname) { if ( vlen(self.velocity) > 400 ) { ldmg = 10 + 10*random(); T_Damage (other, self, self, ldmg); sound (self, CHAN_WEAPON, "blob/hit1.wav", 1, ATTN_NORM); } } else sound (self, CHAN_WEAPON, "blob/land1.wav", 1, ATTN_NORM); if (!checkbottom(self)) { if (self.flags & FL_ONGROUND) { // jump randomly to not get hung up //dprint ("popjump\n"); self.touch = SUB_Null; self.think = tbaby_run1; self.movetype = MOVETYPE_STEP; self.nextthink = time + 0.1; // self.velocity_x = (random() - 0.5) * 600; // self.velocity_y = (random() - 0.5) * 600; // self.velocity_z = 200; // self.flags = self.flags - FL_ONGROUND; } return; // not on ground yet } self.touch = SUB_Null; self.think = tbaby_jump1; self.nextthink = time + 0.1; }; void() tbaby_jump5; void() tbaby_fly1=[ $fly1, tbaby_fly2 ] {}; void() tbaby_fly2=[ $fly2, tbaby_fly3 ] {}; void() tbaby_fly3=[ $fly3, tbaby_fly4 ] {}; void() tbaby_fly4=[ $fly4, tbaby_fly1 ] { self.cnt = self.cnt + 1; if (self.cnt == 4) { //dprint ("spawn hop\n"); tbaby_jump5 (); } }; void() tbaby_jump1=[ $jump1, tbaby_jump2 ] {ai_face();}; void() tbaby_jump2=[ $jump2, tbaby_jump3 ] {ai_face();}; void() tbaby_jump3=[ $jump3, tbaby_jump4 ] {ai_face();}; void() tbaby_jump4=[ $jump4, tbaby_jump5 ] {ai_face();}; void() tbaby_jump5=[ $jump5, tbaby_jump6 ] { self.movetype = MOVETYPE_BOUNCE; self.touch = Tar_JumpTouch; makevectors (self.angles); self.origin_z = self.origin_z + 1; self.velocity = v_forward * 600 + '0 0 200'; self.velocity_z = self.velocity_z + random()*150; if (self.flags & FL_ONGROUND) self.flags = self.flags - FL_ONGROUND; self.cnt = 0; }; void() tbaby_jump6=[ $jump6,tbaby_fly1 ] {}; //============================================================================= void() tbaby_die1=[ $exp, tbaby_die2 ] { self.takedamage = DAMAGE_NO; }; void() tbaby_die2=[ $exp, tbaby_run1 ] { T_RadiusDamage (self, self, 120, world); sound (self, CHAN_VOICE, "blob/death1.wav", 1, ATTN_NORM); self.origin = self.origin - 8*normalize(self.velocity); WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_TAREXPLOSION); WriteCoord (MSG_BROADCAST, self.origin_x); WriteCoord (MSG_BROADCAST, self.origin_y); WriteCoord (MSG_BROADCAST, self.origin_z); BecomeExplosion (); }; //============================================================================= /*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 24) Ambush */ void() monster_tarbaby= { if (deathmatch) { remove(self); return; } precache_model2 ("progs/tarbaby.mdl"); precache_sound2 ("blob/death1.wav"); precache_sound2 ("blob/hit1.wav"); precache_sound2 ("blob/land1.wav"); precache_sound2 ("blob/sight1.wav"); self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_STEP; setmodel (self, "progs/tarbaby.mdl"); setsize (self, '-16 -16 -24', '16 16 40'); self.health = 80; self.th_stand = tbaby_stand1; self.th_walk = tbaby_walk1; self.th_run = tbaby_run1; self.th_missile = tbaby_jump1; self.th_melee = tbaby_jump1; self.th_die = tbaby_die1; walkmonster_start (); };