Quake III Arena Shader Manual Revision #12
By Paul Jaquays and Brian Hook
(with additional material by John Carmack, Christian Antkow, Kevin Cloud, & Adrian Carmack)


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1. Preface: Making Your Own Shaders
The Manual for the Q3Radiant editor program contains a section called Creating New Assets that has the necessary information for setting up the files to create your own custom Quake III Arena shaders. It is recommended that you study the scripts in this document and in the individual shader scripts. Pay careful attention to syntax and punctuation. This is where you are most likely to make mistakes.


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Quake 3: Arena Shader Manual Copyright 1999 id Software, Inc.
Revision 12 December 23, 1999

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