Kot-in-Action Creative Artel

Storm Engine 2 – Script Debugger

Apparently Doom 3 had DoomScript Debugger, which was never working to begin with (I am sure it worked when the game was in development). Somehow no idTech 4 GPL fork had that thing working either.

Grim days of coding in DoomScript blindly are over! DoomScript Debugger has been restored and integrated into Storm Engine 2 (I'd say it's still wip, but working nevertheless):

Storm Engine 2 Script Debugger

Share and Enjoy

  • Facebook
  • Twitter
  • Delicious
  • LinkedIn
  • StumbleUpon
  • Add to favorites
  • Email
  • RSS

Phaeton: Small progress update or rise of Storm Engine 2

It’s been a loooooong time since my last post o.O

We are still kicking, and progress is being made on the technology front. A video is due, and I will try posting it next… Continue reading

Flash framework has been defeated!

Today we celebrate a victory over Doom 3 BFG’s Flash GUI framework. It has been figured out completely and now we are free to utilize Flash GUI in any way imaginable. A video demo’ing what… Continue reading

Reconstructing PDA using Doom 3 BFG Flash framework

The following opus is going to be told from a perspective of an artist. So if any of the software engineers will be reading it – please don’t throw rocks at me :)

Today… Continue reading

Doom 3 Gangnam Style

While I was trying to find a Japanese outlet for Doom 3, I stumbled upon this hilarious piece of animated art: WebGL animation

Pretty cool and funny, even for those who aren’t… Continue reading

Filed under: Uncategorized No Comments