Kot-in-Action Creative Artel

Flash framework has been defeated!

Today we celebrate a victory over Doom 3 BFG's Flash GUI framework. It has been figured out completely and now we are free to utilize Flash GUI in any way imaginable. A video demo'ing what I managed to do over the course of ~ 5 month without any documentation and virtually no help (it's a personal achievement and so I feel like bragging about it, since getting it done required understanding C++ code, and as you might know I am not a programmer :D )

On the other note we got .resources virtual file system fixed, so now it works almost in the same way as pk3/pk4 vfs did. Modding is supported too.

There are a few little things to mention in regard of engine improvement, but I will get to it next time.


Share and Enjoy

  • Facebook
  • Twitter
  • Delicious
  • LinkedIn
  • StumbleUpon
  • Add to favorites
  • Email
  • RSS

Reconstructing PDA using Doom 3 BFG Flash framework

The following opus is going to be told from a perspective of an artist. So if any of the software engineers will be reading it – please don’t throw rocks at me :)

Today… Continue reading

Doom 3 Gangnam Style

While I was trying to find a Japanese outlet for Doom 3, I stumbled upon this hilarious piece of animated art: WebGL animation

Pretty cool and funny, even for those who aren’t… Continue reading

Filed under: Uncategorized No Comments

New website is a go!

I got tired of the old and plain looking blog we had for quite a loooooooong time, and redesigned it to look like it belongs to a game development firm :) Still work in progress… Continue reading

Filed under: update No Comments

Vision of the future with Kot-in-Action

Hey folks,

I had an interesting meeting today, where I got some insight on the current state of the industry and market of video games. We were lucky enough to develop Steel Storm and… Continue reading