Today we celebrate a victory over Doom 3 BFG's Flash GUI framework. It has been figured out completely and now we are free to utilize Flash GUI in any way imaginable. A video demo'ing what I managed to do over the course of ~ 5 month without any documentation and virtually no help (it's a personal achievement and so I feel like bragging about it, since getting it done required understanding C++ code, and as you might know I am not a programmer )
On the other note we got .resources virtual file system fixed, so now it works almost in the same way as pk3/pk4 vfs did. Modding is supported too.
There are a few little things to mention in regard of engine improvement, but I will get to it next time.
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