I am going to keep you posted about not only overall progress, but about specific code and art assets updates.
Today is the day for the coding news (straight from SVN logs):
+ Created a new move function with better inertia handling, and combat navigation.
+ Set the mission editor to default to the new editor. (old editor is now unavailable)
+ Simplified the mission editor. UI no longer relies on pull-down menus:
* Right click an object to move it, then left click to place / right click to return to original position or cancel the move.
* [ and ] now rotate an object at any time, while selected, placing, or moving.
* Clicking in the world off the selected object deselects it.
* A menu appears per object when it is selected.
+ Object attachments no longer appear opaque when in the mission editor.
+ Renamed all the files and directories in the source to a more appropriate format.
+ Changed the menu to use string buffers for lists instead of tokenized zoned strings.
+ The menu system is more plug-in able now.















